Fighting on a mount provides access to maneuvers and benefits, but also entails certain risks.
Charge
Basic Attack + Movement combo with ×2 Damage.
Requires linear movement: 4 tiles before and 4 tiles after the attack, all in a straight line.
Rider attacks and continues Movement without needing to Disengage.
All Mobility Points must be spent.
Static
All attacks gain a Higher Ground Grit bonus.
Movement
Rider uses the Mobility Points of the mount.
Special Attacks
Use the creature’s Attacks by spending character Actions.
Risk
Active Risk +3 while on horseback.
Fall
If the horse is wounded, a Riding Check (Difficulty 10) is required (no Action) to maintain balance or suffer Fall Damage.
Horse becomes subject to a Vigor Roll; failure results in fleeing.
Rolling into Risk zones while on Frail Grit will throw the rider off.
Charge
Basic Attack + Movement combo.
Rider attacks and continues Movement without Disengage.
Movement
Rider uses the Mobility Points of the mount.
Mount can walk on vertical surfaces.
Special Attacks
Use the creature’s Attacks by spending character Actions.
Risk
Active Risk +4 while on scorpionback.
Fall
Rolling into Risk zones while on Frail Grit will throw the rider off.
Charge
Basic Attack + Movement combo with ×2 Damage.
Requires linear movement.
Rider attacks and continues Movement without Disengage.
All Mobility Points must be spent.
Static
All attacks gain a Higher Ground Grit bonus.
Movement
Rider uses the Mobility Points of the mount.
Mount can fly.
Special Attacks
Use the creature’s Attacks by spending character Actions.
Risk
Active Risk +5 while on eagleback.
Fall
Rolling into Risk zones while on Frail Grit will throw the rider off.
Charge
Basic Attack + Movement combo with ×2 Damage.
Requires linear movement.
Rider attacks and continues Movement without Disengage.
All Mobility Points must be spent.
Static
All attacks gain a Higher Ground Grit bonus.
Movement
Rider uses the Mobility Points of the mount.
Mount can fly.
Special Attacks
Use the creature’s Attacks by spending character Actions.
Risk
Active Risk +6 while on drakeback.
Fall
Rolling into Risk zones while on Frail Grit will throw the rider off.