Mastery represents your character’s growth and power development, achieved through Experience and leveling up. As your character progresses, they gain new feats, skills, and other enhancements, all encompassed under Mastery.
5 Skill Points
50 Grit Points
2 Actions per Round
Your character’s Level reflects their experience and power. When you level up, you gain new skills and other benefits that strengthen your character.
Experience Points (XP) are the currency for leveling up. You begin with 0 XP and accumulate more by adventuring.
Characters gain experience through two primary methods:
Combat
Practice
You earn a fixed amount of XP after each combat, based on its difficulty:
Difficulty | XP per Character |
|---|---|
Easy | 10 XP |
Medium | 20 XP |
Hard | 30 XP |
Pivotal | 50–100 XP |
Roll 1D10 XP per Effective Hour of training.
This includes sparring, drills, or focused development.
Characters can develop in two ways:
Earned by adventuring, combat, and practice.
Characters may skip leveling and instead gain specific skills by spending Effective Hours practicing, researching, or receiving tutoring.
All skills belong to Domains, the schools of knowledge and ability.
Contain essential skills.
May include Subdomains.
Acquired a single time.
Do not have levels.
A character either has them or does not.
More complex, requiring specific Basic Domains.
Provide new skills.
Feature multiple levels and allow progression.
Skills shape your character’s abilities in combat, exploration, crafting, and lore. Skills may be acquired via leveling or through the Skill Focus methods below.
Your character may gain Skills through:
Spend Effective Hours training a specific skill.
Grants the skill directly—no leveling required.
Study Skillbooks or use a library.
Used mainly for lore or advanced skills.
Some physical Advanced Domains require Exercise as Research.
Learn from a master by spending Effective Hours.
Often used for craft or technical skills.
Starting characters may choose skills from any domain. Over time, skills can be gained through leveling or through Practice, Research, or Tutoring. This dual progression system ensures a dynamic and personalized evolution of each character.
Every character has 3 Effective Hours per day for development activities:
Training
Crafting
Gathering resources
Studying
Practicing skills
The Game Master should support time use during the narrative, encouraging creative growth during downtime or rest periods. Characters naturally diverge in development, adding depth and uniqueness to the campaign.
Character arcs guide role-playing, helping define personality and backstory. As characters gain experience, these arcs develop and become more meaningful.
Feats are special abilities acquired at certain Levels. These abilities shape a character’s specialization or niche.
Attributes are determined by race. When gaining +1 Attribute, simply increase one Attribute level:
Low → Medium
Medium → High
High → Exceptional
etc.
Characters start with 50 Grit Points. Veteran characters gain additional Grit as they grow.
All creatures can perform 2 actions per round (standard or reactions).
Veteran characters and some creatures gain 3 actions per round.
Extra actions from magic or items count as Reactions.
In Meteor Tales, Levels do not define invincibility. All characters remain vulnerable.
Mastery simply unlocks more tools, options, and versatility, rather than raw power.
Level | Experience | Skills | Benefits |
|---|---|---|---|
0 | Starting | 5 | 50 Grit, 2 Actions |
1 | 200 | 6 | 1 Character Arc |
2 | 400 | 7 | |
3 | 600 | 8 | 2 Character Arcs |
4 | 800 | 9 | 3 Character Arcs |
5 | 1000 | 10 | +10 Grit |
6 | 1200 | 11 | 4 Character Arcs |
7 | 1400 | 12 | 1st Feat |
8 | 1600 | 13 | |
9 | 1800 | 14 | 5 Character Arcs |
10 | 2000 | 15 | +1 Attribute |
11 | 2200 | 16 | 6 Character Arcs |
12 | 2400 | 17 | |
13 | 2600 | 18 | 7 Character Arcs |
14 | 2800 | 19 | 2nd Feat |
15 | 3000 | 20 | +1 Action |
16 | 3200 | 21 | 8 Character Arcs |
17 | 3400 | 22 | |
18 | 3600 | 23 | 9 Character Arcs |
19 | 3800 | 24 | 10 Character Arcs |
20 | 4000 | 25 | +10 Grit |