Shapes help you form your spells with a variety of different effects.
Each Shape has different properties and alters spells accordingly.
Requirements: Spellcasting
(Touch)
Bolt
Barrier
Armor
Enchant
Blast
Veil
Chain
Wall
Wave
Ring
Type: Action
Risk: By Spell
Effect:
Default Magic Shape that inflicts a spell effect at Melee Range.
This Shape is automatically available when Spellcasting is selected.
Type: Action
Risk: By Spell
Effect:
Carries a spell effect as a missile toward a single target.
Bolts can be stopped like any ranged attack.
Type: Reaction
Risk: By Spell
Effect:
Creates a momentary protective layer around the target.
Type: Action (Active)
Risk: By Spell
Effect:
Forms a magical armor of energy on the target, applying an Active spell effect (Active Dice).
The caster gains +X Risk depending on the spell’s level.
This armor always takes damage before any reaction can be used.
Type: Action (Active) or Reaction
Risk: By Spell
Effect:
Places an Active spell effect on:
a weapon (temporary enchantment), or
an ally’s attack (Reaction)
The Spell’s effect must still overcome target Resistance as described in each Spell.
Type: Action
Risk: Spell +3
Effect:
A burst of energy affecting all targets within a 3-Field Radius.
Targets can avoid the effect only by succeeding on Effective Defense to move outside the blast area.
Type: Reaction
Risk: Spell +3
Effect:
Creates a momentary protective magical layer affecting targets within a 3-Field Radius.
Type: Action
Risk: Spell +3
Effect:
Divides a spell into multiple bolts, affecting up to 4 different targets.
Type: Action (Active)
Risk: Spell +6
Effect:
Channels an Active spell effect into a 5-Tile horizontal Wall of energy.
Any target that enters the wall is affected automatically.
Type: Action
Risk: Spell +6
Effect:
A spell effect shaped as a moving Wall (5 Tiles wide) that travels forward, affecting multiple targets as it moves.
Type: Action
Risk: Spell +6
Effect:
The spell originates from the caster and expands outward in all directions, affecting all targets within a 10-Tile Radius.