Shapes

Shapes help you form your spells with a variety of different effects.
Each Shape has different properties and alters spells accordingly.

Requirements: Spellcasting


List of Shapes

  • (Touch)

  • Bolt

  • Barrier

  • Armor

  • Enchant

  • Blast

  • Veil

  • Chain

  • Wall

  • Wave

  • Ring


(Touch)

Type: Action
Risk: By Spell
Effect:
Default Magic Shape that inflicts a spell effect at Melee Range.
This Shape is automatically available when Spellcasting is selected.


Bolt

Type: Action
Risk: By Spell
Effect:
Carries a spell effect as a missile toward a single target.
Bolts can be stopped like any ranged attack.


Barrier

Type: Reaction
Risk: By Spell
Effect:
Creates a momentary protective layer around the target.


Armor

Type: Action (Active)
Risk: By Spell
Effect:
Forms a magical armor of energy on the target, applying an Active spell effect (Active Dice).
The caster gains +X Risk depending on the spell’s level.
This armor always takes damage before any reaction can be used.


Enchant

Type: Action (Active) or Reaction
Risk: By Spell
Effect:
Places an Active spell effect on:

  • a weapon (temporary enchantment), or

  • an ally’s attack (Reaction)

The Spell’s effect must still overcome target Resistance as described in each Spell.


Blast

Type: Action
Risk: Spell +3
Effect:
A burst of energy affecting all targets within a 3-Field Radius.
Targets can avoid the effect only by succeeding on Effective Defense to move outside the blast area.


Veil

Type: Reaction
Risk: Spell +3
Effect:
Creates a momentary protective magical layer affecting targets within a 3-Field Radius.


Chain

Type: Action
Risk: Spell +3
Effect:
Divides a spell into multiple bolts, affecting up to 4 different targets.


Wall

Type: Action (Active)
Risk: Spell +6
Effect:
Channels an Active spell effect into a 5-Tile horizontal Wall of energy.
Any target that enters the wall is affected automatically.


Wave

Type: Action
Risk: Spell +6
Effect:
A spell effect shaped as a moving Wall (5 Tiles wide) that travels forward, affecting multiple targets as it moves.


Ring

Type: Action
Risk: Spell +6
Effect:
The spell originates from the caster and expands outward in all directions, affecting all targets within a 10-Tile Radius.