Personality

Personality Traits

Each Trait is gained when a matching deed is performed. Accumulate 5 Points in a Trait to activate its effect.


Bravery

  • Gain: When a Brave deed is performed.

  • Effect (5 Points): Perform all Actions in Prime Grit for 1 full Battle, regardless of current Grit Levels.


Charity

  • Gain: When a Charitable deed is performed.

  • Effect (5 Points): Gain +1D10 bonus die on all Rolls for 1 Battle.


Cunningness

  • Gain: When a Cunning deed is performed.

  • Effect (5 Points): Gain 1 Extra Action per Round for 1 Battle.


Discretion

  • Gain: When a Discreet deed is performed.

  • Effect (5 Points): One enemy of your choice will ignore you and attack the nearest target instead for 1 Battle.


Forgiveness

  • Gain: When a Forgiving deed is performed.

  • Effect (5 Points): Discard all Critical attacks against you for 1 Battle.


Honor

  • Gain: When an Honorable deed is performed.

  • Effect (5 Points): +10 bonus on your next Withering Roll.


Justice

  • Gain: When a Just deed is performed.

  • Effect (5 Points): Gain 1D10 Karma Points.


Loyalty

  • Gain: When a Loyal deed is performed.

  • Effect (5 Points): Double your current Karma Points.


Method

  • Gain: When a Methodical deed is performed.

  • Effect (5 Points): Dictate the result of three Rolls of your choice.


Wisdom

  • Gain: When a Wise deed is performed.

  • Effect (5 Points): Double your Training results for your next 5 Effective Hours.


Personality Vices

Vices accumulate the same way as Traits, but their effects are negative.


Arrogance

  • Gain: When an Arrogant deed is performed.

  • Effect (5 Points):

    • 50% to all Social Rolls

    for 1 day.


Cowardice

  • Gain: When a Cowardly deed is performed.

  • Effect (5 Points): You must act in Frail Grit for 1 full Battle, regardless of Grit Levels.


Greed

  • Gain: When a Greedy deed is performed.

  • Effect (5 Points): Lose 1D10 Karma Points.


Immorality

  • Gain: When an Immoral deed is performed.

  • Effect (5 Points): Negate Training results for your next 5 Effective Hours.


Revenge

  • Gain: When a Revengeful deed is performed.

  • Effect (5 Points): On your next Critical attack, you suffer equal damage.


Selfishness

  • Gain: When a Selfish deed is performed.

  • Effect (5 Points): Cannot gain Karma Points for 3 days.


Superstition

  • Gain: When a Superstitious deed is performed.

  • Effect (5 Points): Your next 20 Roll becomes a natural 1.


Unreliability

  • Gain: When an Unreliable deed is performed.

  • Effect (5 Points):

    • You must reroll your next three 20 Rolls.

    • You are deprived of Karma gain during this period.


Violence

  • Gain: When a Violent (uncalled) deed is performed.

  • Effect (5 Points): You become Berserk at a random time (GM’s discretion).


Weakness

  • Gain: When a Weak deed is performed.

  • Effect (5 Points): Reduce your Vigor by 1 category for 3 days.