Grit

Grit must be the center of your attention. It will make the difference between life and death. Your Grit determines how effective you are in battle.

Grit includes everything that affects your well-being: life force, morale, adrenaline, ability to defend or attack, willpower, perception, skill with weapons or spells, and drive. It measures not only how well you fight but also the environment around you. Grit starts high, allowing effective combat, and decreases with wounds or other conditions, affecting overall performance.


Grit Levels

There are three levels of Grit that affect performance: Prime, Reduced, and Frail. Each level impacts all Attributes and the Dice you use in or out of combat.

Prime Grit

  • Definition: Healthy character or creature with Grit Points above 20. Meets requirements to face challenges.

  • Roll: D20 for any required Roll.

Reduced Grit

  • Definition: Worn-out character or creature with Grit Points between 11–20.

  • Roll: D12 for any required Roll.

Frail Grit

  • Definition: Almost dead character or creature with Grit Points 10 or lower, or failing a challenge’s requirements.

  • Roll: D10 for any required Roll.


Zero Grit & Recovery

  • Characters or creatures with 0 Grit are Withering and automatically out of combat.

  • A Withering Roll determines the outcome.

  • Low Grit is restored to default once battle ends.

  • Serious injuries require treatment to be reversed.


Measuring Grit

Grit represents vulnerability. Low Grit increases the risk of death or failure. Suffering damage or environmental effects reduces Grit Points or temporarily affects performance.


Dynamic Grit

Dynamic Grit occurs when temporary factors affect your Grit Level.

  • Example: Fighting in dense fog might temporarily drop your Grit to Reduced, while actual Grit Points remain above 20.

  • This affects rolls but not permanent Grit Points.

  • Dynamic Grit can occur in specific events or actions.

  • A compromised Roll always reflects the Threat Attribute, linking the two elements.


Interpreting Grit

Low Grit affects multiple attributes: Threat, Mobility, Perception, and even Vigor.

  • Example: Darkness reduces Grit by 1–2 Levels, impacting combat performance and morale simultaneously.


Environments

Environmental conditions can adjust Grit Levels for all characters:

  • Certain creatures may ignore adjustments (e.g., Nightvision ignores darkness).

  • The Game Master sets Grit adjustments per setting.

  • Difficult terrain or harsh weather can reduce Grit by 1–2 Levels; beneficial conditions can increase it.

Sample Elements Affecting Grit

  • Damage

  • Darkness, Fog, Low Light

  • Distance & Perception

  • Frost, Snow, Difficult Terrain

  • Higher or Lower Ground

  • Strong Wind or Rain

  • Morale

  • Fatigue or Exhaustion

  • Heightened Emotion

  • Lack of Resources

  • Poison or Disease

Selective Adjustments

Some effects target specific attributes only.

  • Example: Strong Wind might reduce all Ranged Attacks by -1 Grit Level.

Environments Table

Difficulty

Grit Level Adjustment

Advantageous

+2 Grit Levels

Beneficial

+1 Grit Level

Normal

Default Grit Levels

Hard

-1 Grit Level

Very Hard

-2 Grit Levels

Impossible

Not Available


Above Prime & Below Frail

  • Characters above Prime Grit gain progressively stronger Bonus Dice in favorable conditions: +1D10, +1D12, +1D20.

  • Characters below Frail Grit suffer progressively worse Penalty Dice in adverse conditions: -1D10, -1D12, -1D20.