Elven Magical Items

Pathfinder’s Charm Type: Amulet Quality: Common 1st Rune (Stride): Forfeits terrain penalties affecting Mobility.

Warden’s Band Type: Ring Quality: Common 1st Rune (Hearth): Ration consumption is halved while worn.

Blade of the Edge Type: Shortsword Quality: Premium 1st Rune (Edge): Reduces Physical Combat Action Risk by 1 (min 1).

Sentinel’s Guard Type: Elven Chain Quality: Premium 1st Rune (Alert): Grants +1D10 Core Die bonus to Observation rolls.

Tracker’s Mantle Type: Wolf Cloak Quality: Premium 1st Rune (Ranger): Doubles Nature, Tracking & Traveling rolls.

Hunter’s Vest Type: Leather Armor Quality: Premium 1st Rune (Toxin): Detects poisoned essences by scent while worn.

Silent Band Type: Ring Quality: Common 1st Rune (Edge): Physical Combat Actions have -1 Risk (min 1).

Pathwalker’s Boots Type: Boots Quality: Premium 1st Rune (Stride): Forfeits terrain penalties affecting Mobility. 2nd Rune (Ranger): Doubles Nature, Tracking & Traveling Rolls.

Talonblade Type: Longsword Quality: Premium 1st Rune (Hawk): Grants transformation into a Hawk for 1D20 minutes (1/24 hours).

Pantherfang Type: Dagger Quality: Premium 1st Rune (Panther): Grants transformation into a Panther for 1D20 minutes (1/24 hours).

Feral Ring Type: Ring Quality: Common 1st Rune (Animal): Grants +1D10 Bonus Die to attacks performed by animal companions.

Wavecaller’s Guard Type: Leather Armor Quality: Premium 1st Rune (Aqua): Grants Deep Vision while underwater.

Roseglow Pendant Type: Amulet Quality: Common 1st Rune (Rose): Changes the color of up to 5 pieces of clothing for 1 hour (1/24 hours).

Verdant Mail Type: Elven Chain Quality: Premium 1st Rune (Green): Melee attackers suffer Weak Dice when fighting in forests.

Panther’s Prowl Type: Green Cloak Quality: Premium 1st Rune (Panther): Grants transformation into a Panther for 1D20 minutes (1/24 hours). 2nd Rune (Green): Melee attackers suffer Weak Dice when fighting in forests.

Warden of the Wild Type: Wolf Cloak Quality: Supreme 1st Rune (Panther): Grants transformation into a Panther for 1D20 minutes (1/24 hours). 2nd Rune (Ranger): Doubles Nature, Tracking & Traveling rolls. 3rd Rune (Green): Melee attackers suffer Weak Dice when fighting in forests.

Seastride Harness Type: Leather Armor Quality: Supreme 1st Rune (Stride): Forfeits terrain penalties affecting Mobility. 2nd Rune (Aqua): Grants Deep Vision while underwater. 3rd Rune (Toxin): Detects poisoned essences by scent while worn.

Stormhowl Pike Type: Spear Quality: Supreme 1st Rune (Edge): Reduces Physical Combat Action Risk by 1 (min 1). 2nd Rune (Strike): Adds +1D10 Bonus Die Thunder Damage on every hit. 3rd Rune (Gust): Pushes enemies back 1D10 tiles (Bonus Die) on a Critical Hit.

Verdant Sentinel Type: Elven Chain Quality: Supreme 1st Rune (Alert): Grants +1D10 Core Die bonus to Observation rolls. 2nd Rune (Green): Melee attackers suffer Weak Dice when fighting in forests. 3rd Rune (Hearth): Ration consumption is halved while worn.

Beastcaller’s Mark Type: Amulet Quality: Supreme 1st Rune (Animal): Grants +1D10 Bonus Die to attacks performed by animal companions. 2nd Rune (Rose): Changes the color of up to 5 pieces of clothing for 1 hour (1/24 hours). 3rd Rune (Hawk): Grants transformation into a Hawk for 1D20 minutes (1/24 hours).

Item

Cost

Pathfinder’s Charm

2500

Warden’s Band

2000

Blade of the Edge

6000

Sentinel’s Guard

5000

Tracker’s Mantle

5000

Hunter’s Vest

3000

Silent Band

6000

Pathwalker’s Boots

8000

Talonblade

17000

Pantherfang

16000

Feral Ring

8000

Wavecaller’s Guard

9000

Roseglow Pendant

4000

Verdant Mail

12000

Panther’s Prowl

25000

Warden of the Wild

18000

Seastride Harness

10000

Stormhowl Pike

19000

Verdant Sentinel

13000

Beastcaller’s Mark

12000