Hobgoblins are enhanced goblin warriors created via Blood Magic.


Type

Beast

Size

Medium

Environment

Forest, Caverns


Spawn Count

Roll (D20)

Winter

Summer

1–10

2

2

11–15

4

4

16–19

6

6

20

8

8


Basic Stats

  • Grit: 80

  • Absorption: 1

  • Actions: 2


Attributes

Attribute

Rating

Threat

High (30/20/10)

Mobility

High (10/6/3)

Vigor

High (12/10/8)

Perception

Medium (10/8/6)


Properties

  • Nightvision: Creature can see in the dark.

  • Improved Dodge: Dodging utilizes 1 Action instead of 2.

  • Pack Fear: If the shaman of a Goblin Horde is killed, the rest of them might abandon the fight and flee.

Warfare

Offense Maneuvers: 3rd Level Mobility Maneuvers: 1st Level

Death Point

Creature dies at 0 Grit.


Special Actions & Reactions


Weapon Attack (Battleaxe)

Effect: Deals Physical Damage
Type: Action, Melee
Critical: 16/11/10
Range: 1
Risk: 1


Weapon Attack (Javelin)

Effect: Deals Physical Damage
Type: Action, Ranged
Critical: 18/12/10
Range: By Perception
Risk: 1


Pack Attack

Effect:
A basic attack that gains +1D10 Bonus Die Damage per participating creature, each consuming 1 Action (as a Reaction).
If a melee attacker strikes and three others join with ranged weapons, the total damage is 1D20 + 3D10.

Type: Action or Reaction, Melee or Ranged
Range: By Weapon or By Perception
Risk: 5


Dissecting a Hobgoblin

• GREENBANE

Type: Ring
Component: Heart
Craft Difficulty: 12
Effective Hours: 5 per Domain
Artisanry: 3rd Level
Runecraft: 4th Level
Properties:
A ring that offers a Pulse Action (1/day, grants +20 Grit for the battle).