Arcane Legacies

Arcane Legacies (Skills can be picked in random order).

Arcane Legacies are a collection of spells, rituals, and traditions developed by seasoned wizards. They are unlocked once a certain level of magic mastery has been achieved. Arcane Legacies fall under Mastery Legacies.

Requirements: Magic (10).

High Casting During the 1st Round of each Battle, you always gain a bonus Action for spellcasting.

Heavy Casting You can spend 2 Actions casting any spell gaining +1D10 Core Die.

Arcane Shield The first Enemy spell directed at you occurs with Weak Dice once per battle.

Arcane Fury Spend 1 Action so that all Spells receive a +1D10 Bonus Die for 1D10 Rounds but inflict a -1 Grit Level penalty to you for the battle afterwards.

Arcane Reflexes You gain +1 Grit Level when making Reaction Spells (Barrier, Enchant, Veil).

Arcane Explosion When you land your first Spell Critical that deals Damage in battle, you immediately roll an Explosive Die of the same size.

Magician’s Endurance You get a permanent bonus of 1 Critical Resistance against spells representing your hardened will and resilience.

Enchanter When using Enchanting Actions or Reactions, you get a +1D10 Bonus Die.

Mystic Precision You roll one spell with Strong Dice once per battle.

Mana Barrier The first hostile spell you suffer in battle is absorbed by a magical shield, nullifying up to 1D20 Grit worth of damage. This occurs once per battle.

Arcane Surge If you critically hit with a spell, your next spell within the same round has its Risk cost reduced by half.

Unyielding Focus You cannot lose concetration of your sustained spells regardless of failure and Grit Levels.

Last Spell If you drop to 0 Grit, you can cast one last spell at Frail Grit, once per battle.

Sane Destroyer When you cast Area of Effect spells that damage both enemies and allies, any ally affected will only receive Half Damage and will be spared from Critical Spell Effects.

Spell Riposte If you successfully avoid or counter an enemy’s magic, you may immediately cast a spell of your own as a Free Action against them once per battle.

Spell Block You can cast any spell as a Reaction to nullify an enemy’ spell by matching or beating their roll once per combat.