Characters can become Vampires, Werewolves, or Gaals. These entities are accursed creatures that live a forsaken life, limited by their new nature. However, they can tap into supernatural powers as they grow in experience.
Note: Vampires, Werewolves, and Gaals are treated as Cursed Legacies that require Skill Points to unlock new abilities when they Level Up.
A Vampire is an immortal creature that sustains its existence by feeding on the life essence, typically blood, of the living.
Blood Thirst: Vampires must consume blood daily.
24 hours without feeding → -1 Grit Level
48 hours without feeding → -2 Grit Levels
72 hours without feeding → Death
Residence: Cannot enter a residence without invitation. Suffer -1 Grit Level while inside uninvited.
Sunlight: Must make a Withering Roll every hour under sunlight.
Gritless: Vampires remain at Prime Grit regardless of Grit Points.
Vampirism
Bat Form
Regeneration
Wallcrawling
Enhanced Senses
Glamour
Enhanced Speed
Nightvision
Fly
Mist Form
Risk: 1
Type: Action
Effect: Bite attack that drains Grit on a Critical (17/11/10). Extra Grit lasts for one battle.
Risk: 1
Type: Action or Reaction
Effect: When dropping to Frail Grit, transform into 1D10 bats and flee the battlefield.
Risk: –
Type: Active
Effect: All injuries regenerate within 1D10 days, including amputations.
Risk: –
Type: Active
Effect: Can climb any surface with normal movement.
Risk: –
Type: Active
Effect: Gain +1 Perception permanently.
Risk: 5
Type: Action
Effect: Control a humanoid target’s next Action (must overcome Vigor, target within Perception).
Risk: –
Type: Active
Effect: Gain +1 Mobility permanently.
Risk: –
Type: Active
Effect: Gain Nightvision permanently.
Risk: 9
Type: Action (Active)
Effect: Fly with regular speed. Heavy Risk during combat.
Risk: –
Type: Special
Effect:
Upon death, assume Mist form and return to coffin within 24 hours (unless destroyed).
If possessing Regeneration, healing begins automatically; otherwise remains Broken.
Can also assume Mist form once per 24 hours to pass through walls.
Werewolves are humans cursed with a dual nature, transforming into powerful and savage wolf-like creatures, usually under the moon’s presence.
Werewolves can transform at any time under moonlight. During a Full Moon, transformation is forced and uncontrollable (GM’s decision).
While transformed:
Gain +50 Grit
Perform 3 Actions per Round
Gain Bite and Claw Special Actions (see Book of Monsters)
Additional abilities must be unlocked normally
Silver Armor
Scent
Enhanced Senses
Wolf Form
Enhanced Speed
Nightvision
Enhanced Strength
Leap
Enhanced Fortitude
Wallcrawling
Risk: –
Type: Active
Effect: Immune to Critical attacks from non-silver weapons.
Risk: –
Type: Active
Effect: Detect invisible characters by scent at all times.
Risk: –
Type: Active
Effect: Gain +1 Perception permanently.
Risk: 3
Type: Action (Active)
Effect: Assume wolf form.
Risk: –
Type: Active
Effect: Gain +1 Mobility permanently.
Risk: –
Type: Active
Effect: Gain Nightvision permanently.
Risk: –
Type: Active
Effect: Gain +1 Threat permanently.
Risk: 1
Type: Action
Effect: Jump a number of Tiles equal to your Mobility Points.
Risk: –
Type: Active
Effect: Gain +1 Vigor permanently.
Risk: –
Type: Active
Effect: Can climb any surface with regular movement.
Gaals are individuals who have experienced death and resurrection for unknown reasons. They exist between life and death until their purpose is fulfilled.
Gritless: Always remain at Prime Grit regardless of Grit Points.
Death Ignorance: When reduced to 0 Grit, continue functioning for 1D10 Rounds.
Speak With Dead
Spectral Strike
Blur
Etherealness
Limited Immortality
Risk: –
Effect: Communicate with a dead target for 1D20 minutes (once per 24 hours).
Risk: 1
Type: Action
Effect: Telekinetic attack dealing Damage at range (within Perception). Does not use a weapon.
Risk: 5
Type: Action (Active)
Effect: Becomes blurry, inflicting -1 penalty to all Ranged Attacks targeting them.
Risk: 5
Type: Action or Reaction
Effect: Enter ethereal state:
Immune to non-magical physical attacks
Can pass through solid surfaces
Can fly while ethereal
Lasts 1 battle (Action) or momentarily (Reaction)
Risk: –
Type: Active
Effect:
Cannot die permanently until purpose is fulfilled (GM’s discretion).
After death, resurrect in 1D20 hours.
May resurrect up to five times after gaining this ability.