Elven Song (Skills must be unlocked sequentially)

Elven Song is an Arcane Discipline that unlocks the magic hidden in elven music (treated as Bardic Combat).

Requirements: Bardic Combat (3). Research Method: Skillbook.

Elven Song Catalysts Elves draw upon Harmony to create catalysts for their songs. To generate 1D10 Elven Song Charges, an elf must spend 1 Effective Hour singing in unison with another elf.

Song of Blossom Song of Shelter Song of Animal Aid Song of Guidance Song of Wandering Song of Light Song of Concealment Song of Many Winds Song of Forest Favor Song of Elven Heart

Song of Blossom Catalyst: 1 Charge Effective Hours: 1 Effect: Song that increases fertility in the region, doubling all Herbalism Rolls for the day.

Song of Shelter Catalyst: 2 Charges Effective Hours: 1 Effect: Song that soothes nearby animals and monsters, providing camp protection (treat as Low Danger Zone).

Song of Animal Aid Catalyst: 3 Charges Effective Hours: 1 Effect: Song that calls a random animal for aid for 1D10 hours.

Animal Aid Table (1D10) 1-3. Hound 4-6. Wolf 7-9. Horse 10. Bear

Song of Guidance Catalyst: 4 Charges Effective Hours: 3 Effect: A song that helps locate hidden trails, overriding terrain difficulties when traveling.

Song of Wandering Catalyst: 5 Charges Effective Hours: 3 Effect: A song that protects a small area around the caster from any weather phenomena for 1D10 hours.

Song of Light Catalyst: 6 Charges Effective Hours: 1 Effect: A song that imbues natural light in a Ring area (5), dispelling magical darkness and revealing invisible creatures or objects for 1 hour.

Song of Concealment Catalyst: 7 Charges Effective Hours: 3 Effect: A song that makes plants grow and completely camouflages the party’s camp or a small area for 1D10 hours, eliminating the danger of random Encounters.

Song of Many Winds Catalyst: 8 Charges Effective Hours: 3 Effect: A song that raises favorable winds to increase the traveling speed of all the companions around the caster (x2 Traveling Speed for 8 hours).

Song of Forest Favor Catalyst: 9 Charges Effective Hours: 1 Effect: A song that calls animals and spirits of the area to aid the caster in various ways. The caster can choose one of the following effects.

Forest Favor Table (1D10) 1-3: +1D10 Rations 4-6: Two Wolf companions for 24 hours 7-8: A Horse companion for 24 hours 9: A Pack of sprites that illuminate an area for 8 hours. 10: A spirit that performs up to Premium Healing to a target

Song of Elven Heart Catalyst: 10 Charges Effective Hours: 3 Effect: A song that prepares the caster to face danger, granting +20 Grit, +1 Action per round, and maintaining Prime Grit status for 1D10 hours.