Tiven Tiven is a fighting technique developed by elven warriors on the Isle of Exotia. It focuses on quick, precise attacks and defenses, seamlessly combining movement with tactical retreats.
Requirements: Light Melee Weapons, Throwables, Acrobatics
Wasp Attack Type: Action Risk: Weapon +2 Effect: Move (-1 Mobility) and attack a target and at the same time disarm them.
River Bite Type: Reaction Risk: Weapon +4 Effect: Parry an incoming melee attack, perform a counter attack and then move (-1 Mobility).
Spider’s Answer Type: Reaction Risk: Weapon +6 Effect: Dodge an attack, move away (Default Mobility) and then perform a ranged counter attack at the same target.
Lion Combat Lion Combat is a fighting technique developed in Lothen, specifically at Bladefall’s Academy of War. It combines powerful strikes with tactical blocks to enhance the efficiency of the traditional Lothenian fighting style.
Requirements: Light Melee Weapons, Armor Proficiency
Heavy Strike Type: Action Risk: Weapon +2 Effect: Attack with a +1D10 Damage Bonus Die
Lion Guard Type: Action Risk: Weapon +4 Effect: Attack & Guard in one sequence.
Tower Block Type: Reaction Risk: Weapon +6 Effect: Block, Move 1 Tile without having to Disengage & Guard in one sequence.
Arkai Arkai is a refined martial art developed by the ancient swordsmen of Dragoria, combining fluid movement with sharp, decisive strikes.
Requirements: Light Melee Weapons, Meditation
Falling Petal Type: Action Risk: Weapon +2 Effect: Perform a jumping attack. If the attack succeeds, reduce the target’s Mobility by 2 Grit Levels for 1 Round.
Eternal Horizon Type: Action Risk: Weapon +4 Effect: Charge forward (-1 Mobility) and deliver a powerful attack. The attack deals a +1D10 Bonus Die and knocks the target back 1 Tile.
Shadow Blade Type: Reaction Risk: Weapon +6 Effect: Dodge an incoming attack and reposition to an adjacent Tile, gaining a +1D20 Bonus Die to your next Attack within the same round.
Kasker Kasker is a fighting technique developed by Tridenian seafarers, emphasizing deadly speed and devastatingly powerful attacks, often executed at high risk.
Requirements: Light Melee Weapons, Dual Wielding
Twin Strike Type: Action Risk: Weapon +6 Effect: Perform an attack with two weapons gaining a bonus die of +1D10 Bonus Die and Disarming the target at the same time.
Blade Dance Type: Action Risk: Weapon +8 Effect: Attack up to 2 Adjacent Targets and move away (without triggering Reactions) at -1 Mobility.
Twin Guard Type: Reaction Risk: Weapon +10 Effect: Parry & Counter attack imposing a -1 Grit Level penalty for 1 Round.
Veldys This is the Forked Tongue tradition of close combat. The medai tend to be defensive fighters and this tradition reflects this philosophy.
Requirements: Light Melee Weapons, Defense (2)
Krait Strike Type: Action Risk: Weapon +2 Effect: Make a guarded attack with a melee weapon with Weak Dice. For the rest of the round you gain a +1D10 Bonus Die to Parry, Block and Serpent Shield.
Mamba Strike Type: Reaction Risk: Weapon +4 Effect: Parry or block a melee weapon attack. If you fail, reduce the damage you receive by your Parry/Block roll. If you succeed, you may make a melee attack on that foe with a Bonus Die.
Viper Strike Type: Action Risk: Weapon +6 Effect: Make a melee attack combined with Serpent Strike that upon Critical (by weapon) triggers an Explosive Die.
Talysara This is the Forked Tongue tradition of ranged combat. Since the medai favor ranged combat, this tradition is more widespread than the Veldys tradition.
Requirements: Archery, Ranged (2)
Farsight Shaft Type: Action Risk: Weapon +2 Effect: Make a non-critical attack at Perception +5 range.
Venomous Shaft Type: Action Risk: Weapon +4 Effect: Make a ranged attack with +2 Critical Levels. Your snakes spit poison on the arrowhead and inflict the Serpent Strike effect on a critical.
Deadeye Shaft Type: Action Risk: Weapon +6 Effect: Make a ranged attack that ignores the target’s armor absorption and critical resistance.