Announcements

  • Digital Housekeeping: Please update your inventory if you used any consumables or resources during our escape through the city streets.

Last we left off…

The party defied Corynn's wishes and sought answers in the hushed, enchanted halls of the University Archives. Guided by glowing lunar moths, you uncovered dark, buried truths about Cipher's creator, the Mad Mage Aurick, and the hidden history of the Yurrigoji Clan. Seeking a quiet evening after a heavy day of research, the party regrouped at a local noodle shop.

But fate had other plans. Prasaad unexpectedly walked through the door. In a desperate attempt to flee his past, Corynn tried to run, only to be forcibly stopped by Cipher's telekinesis and unmasked by Viola's swift hands. Standing face-to-face with the heartbroken man he left behind, a panicked Corynn unleashed a sphere of magical darkness over the crowded restaurant. Bowls crashed, patrons screamed, and the city guards are undoubtedly on their way...


Key developments and revelations

📜 Lore & Plot

  • The Mad Mage of the Golden Reach: Cipher found an image and horrifying details of their creator, Aurick Faeora-Ul’drishyn. Aurick experimented with Phenomancy (blood magic that manipulates DNA). To achieve immortality, he melded himself with the Morphon Collective—a neutral mimic colony—reverting to a 30-year-old state. He has now moved from manipulating DNA to manipulating souls, attempting to make copies of himself.

  • The Yurrigoji Clan: The library revealed that this clan of merchants and scholars spent 150 years in hiding (4-5 generations) before rapidly acclimating to Taevor. They primarily reside in the Quelatian Empire.

  • The University Archives: The library itself is a marvel, enchanted with a magical "shushing" aura. Visitors are guided by magical lunar moths that coat relevant tomes in color-coded dust motes attuned to the specific reader.

👥 NPCs Met/Changed

  • Prasaad: Corynn's former love interest. A professional, lifelong student with ADHD who is currently hyper-fixated on the ancient druidic orders. He unexpectedly stumbled upon the unmasked Corynn at the noodle shop.

  • Aurick Faeora-Ul’drishyn (Lore): Cipher's creator. A reclusive, dangerous, and now immortal human who despises his moniker, "The Mad Mage."

đź’° Loot & Resources

  • Library Knowledge: The party successfully extracted massive amounts of historical and arcane data from the archives before the evening turned chaotic.


Between Sessions

  • Narrative (The Immediate Reaction): We are starting the next session in pitch-black darkness amidst a panicking crowd. Think about what your character's immediate instinct is in those first six seconds. Are you grabbing Corynn? Trying to protect Prasaad? Sprinting for the door?

  • Mechanical: Have your character sheets ready for potential evasion, chase mechanics, or combat. Casting magic in a crowded shop in a city under this much scrutiny could draw the wrong kind of attention.

Announcements
Last we left off…
Key developments and revelations
📜 Lore & Plot
👥 NPCs Met/Changed
đź’° Loot & Resources
Between Sessions
GM homework
Session Feedback
Viola
Greeble
Cipher
Erynn
Ryo Yurrigoji

GM homework

  • Add feedback questions.
  • Fill out key developments and revelations.
  • Update Discord & LK.

Session Feedback



  • Mention the PCs in the Template.

  • Set permissions for party to inherit permissions

  • Add the usual day and time to Start Session Time in the Template.

  • Fill out your personal reminders, such as handing out Inspiration, rolling for summary duty, and starting certain modules.

  • Write the Last We Left Off in the Pre/Post Game tab, delete if irrelevant.

  • Write any pre-game Announcements in the Pre/Post Game tab, delete if irrelevant.

  • Copy the Last We Left Off and Announcements over AnnouncementsAndSummary.

  • Note down the starting in-game date.

  • Go down the Prep Checklist, finish each item.

    • Set Scenes are encounters the party may find. For example, if the party goes to X on the map, Y happens.

  • Note down session attendance. A checkmark indicates attendance.


  • Note down the time the session ended.

  • Note down the in-game time the session ended.

  • Do the GM Homeowrk.

  • Add any PC 'homework' under Between Sessions.

  • Add the summary to the Summary tab.

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End

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