Effective Hours: -
Untrained: -2 Grit Levels
Effect: Knowledge of cultures, customs, laws, and other relevant topics.
Effective Hours: -
Untrained: -2 Grit Levels
Effect: Knowledge of dimensions and constellations.
Effective Hours: 1
Untrained: N/A
Effect: The ability to read omens and make vague predictions about the future.
For example, a successful Divination check can provide insight into a potential traveling encounter, indicating whether it will be hostile or not.
Diviners are often recipients of visions, as determined by the Game Master.
Effective Hours: -
Untrained: -2 Grit Levels
Effect: Knowledge of historical facts, factions, and locations.
Effective Hours: -
Untrained: -2 Grit Levels
Effect: The ability to identify items, estimate their value, and learn their properties.
Effective Hours: -
Untrained: N/A
Effect: The ability to comprehend languages of distant kingdoms.
Effective Hours: -
Untrained: N/A
Effect: Knowledge of monsters, including their strengths, weaknesses, and effective strategies for dealing with them.
Effective Hours: -
Untrained: N/A
Effect: Knowledge of nature, animals, plants, and the elements.
It can also be used to predict the next day’s weather.
Effective Hours: 1 (Harvesting)
Untrained: -2 Grit Levels
Effect: Determines causes of death and enables harvesting monster organs and blood for components.
Effective Hours: 1 (Prayer)
Untrained: -2 Grit Levels
Effect: Knowledge of religions, the Gods, and religious customs.
It also gives access to Offerings and Prayer.
Praying offers one of the following effects:
1–10: +10 Grit for 24 hours
11–15: +20 Grit for 24 hours
16–20: +1 Karma
Effect: Scribing Scrolls allows a Spellcaster to create Scrolls out of combinations of Shapes & Spells.
The process requires 1 Effective Hour and a Roll against a Difficulty level determined by the target Risk of the Scroll.
Example:
A scroll combining the Fire Spell and the Blast Shape (a Fireball) has a Risk of 4.
To scribe such a scroll would require a Difficulty 4 check.