Alchemy (Skills must be unlocked sequentially)
Alchemy will allow you to create powerful Elixirs, Bombs and Balms via different processes.
Requirements: Spellcasting, Monsters, Medicine (3). Research Method: Skillbook.
About Alchemy Alchemy requires Components & Effective Hours to create essences. Most components are found in Monster Blood which can be harvested and stored in vials.
Common Transmuting Common Catalysis Common Distilling Premium Transmuting Premium Catalysis Premium Distilling Supreme Transmuting Supreme Catalysis Supreme Distilling Peak Transmuting
Common Transmuting Difficulty: 10 Effective Hours: 6 Effect: The Alchemist can turn Monster Blood into a powerful Elixir, with properties based on the blood’s origin. This Transmutation process requires a Cauldron.
Common Catalysis Difficulty: 10 Effective Hours: 3 Effect: The Alchemist can turn Elixirs into Bombs using a method called Catalysis, by cooking an Elixir again in a Cauldron.
Common Distilling Difficulty: 10 Effective Hours: 3 Effect: The Alchemist can turn Elixirs into Balms using a method called Distilling, by cooking an Elixir again in a Cauldron. A Balm is designed to encoat someone’s weapon with powerful effects.
Premium Transmuting Difficulty: 8 Effective Hours: 4 Effect: The Alchemist can transmute faster and more effectively.
Premium Catalysis Difficulty: 8 Effective Hours: 2 Effect: The Alchemist can transmute faster and more effectively.
Premium Distilling Difficulty: 8 Effective Hours: 2 Effect: The Alchemist can infuse faster and more effectively.
Supreme Transmuting Difficulty: 6 Effective Hours: 2 Effect: The Alchemist can transmute faster and more effectively.
Supreme Catalysis Difficulty: 6 Effective Hours: 1 Effect: The Alchemist can transmute faster and more effectively.
Supreme Distilling Difficulty: 6 Effective Hours: 1 Effect: The Alchemist can infuse faster and more effectively.
Peak Transmuting Difficulty: 12 Effective Hours: 3 Effect: Converts an essence into any other essence.