Maneuver | Risk | Effect |
|---|---|---|
Charge | +1 | Limited movement and attack in a single melee action. |
Fast Retreat | +2 | Dodge an incoming attack by performing limited movement. |
Full Charge | +3 | Full movement and attack in a single melee action. |
High Evasion | +4 | Jump to avoid an attack without becoming Prone. |
Stretch | +5 | Attack first and full movement later in a single action. |
Minor Aid | +6 | Perform a supplementary action to enhance an attack. |
Rush | +7 | Double movement with a melee attack. |
Flash Strike | +8 | Attack with at least 6 tiles of movement to inflict 2x damage. |
Another Day | +9 | Dodge an attack, counter attack and move 4 Tiles. |
Mobilize | 10 | Mobilize allies to gain a +4 tile movement bonus while active. |