Maneuver

Risk

Effect

Charge

+1

Limited movement and attack in a single melee action.

Fast Retreat

+2

Dodge an incoming attack by performing limited movement.

Full Charge

+3

Full movement and attack in a single melee action.

High Evasion

+4

Jump to avoid an attack without becoming Prone.

Stretch

+5

Attack first and full movement later in a single action.

Minor Aid

+6

Perform a supplementary action to enhance an attack.

Rush

+7

Double movement with a melee attack.

Flash Strike

+8

Attack with at least 6 tiles of movement to inflict 2x damage.

Another Day

+9

Dodge an attack, counter attack and move 4 Tiles.

Mobilize

10

Mobilize allies to gain a +4 tile movement bonus while active.