(Skills must be unlocked sequentially)
Runecraft will allow you to place magical effects on items by carving runes upon their surfaces.
Requirements: Spellcasting, Blacksmithing (2), Items. Research Method: Skillbook.
Runecraft requires Effective Hours to carve runes onto various types of items. These items are categorized by their Type and Quality. The quality of an item affects the number of runes it can sustain, while the item type determines the nature of the rune. Failing to enchant an item necessitates a Durability Check.
Common Items: 1 Enchantment Slot. Premium Items: 2 Enchantment Slots. Supreme Items: 3 Enchantment Slots.
A host is any item chosen for enchantment, though certain runes provide unique effects when applied to specific types of items.
Weapons: Any type of weapon. Armor: Armor, Shields, Gauntlets, Helms. Accessories: Rings, Amulets, Cloaks, Belts, Boots, Bracers, Robes, Gloves.
Each Rune is compatible with one or more of the categories above. Therefore, Enchanters can make effective combinations according to the nature of each item.
Rune types are similar to magic domains, offering variations of common spells. They function as enchantments that can be used periodically (typically once per day), as Actions or Reactions (with a contested roll), or passively as active enhancements. Each level of Runecraft allows the enchanter to choose one new Rune of their preference.
Fire Ice Thunder Wind Core Blood Nature Death Theurgy Time Iron Wood Illusion Light
1st Rune 2nd Rune 3rd Rune 4th Rune 5th Rune 6th Rune 7th Rune 8th Rune 9th Rune 10th Rune
Each Runecraft Level grants knowledge over 1 Rune. However, with each Rune, the Enchanter automatically learns 6 Variations. For Example, if the Enchanter selects the Fire Rune, they get the Inferno, Flame, Ember, Pyre, Comet and Blaze Runes.
The process of Enchanting is similar for all types of Runes. Therefore, the requirements are the same regardless of Rune. Difficulty: 10 Effective Hours: 10 Effect: Carves one Rune upon an item.