Blood Risk: 1 Shapes: All Resistance: Vigor Size Limit: None Effect: Deals Damage. On a Critical, inflicts Daze, impairing the target’s awareness.
Bloodrunk Risk: 2 Shapes: Bolt, Blast, Chain, Wave, Ring Resistance: Vigor Size Limit: None Effect: Induces the Berserk Condition and reduces Perception to the lowest Grit Level.
Gush Risk: 3 Shapes: Bolt, Blast, Chain, Wall, Wave, Ring Resistance: Vigor Size Limit: None Effect: Inflicts Bleeding, causing the target to take Damage at the end of each Round until treated (First Aid: 5 required).
Bloodfull Risk: 4 Shapes: Armor Resistance: None Size Limit: None Effect: Grants 3 Points of Critical Resistance, reducing the impact of incoming critical hits.
Open Wound Risk: 5 Shapes: Bolt, Blast, Chain, Wave, Ring Resistance: Vigor Size Limit: Yes Effect: Doubles the Damage taken from all attack types.
Blood Control Risk: 6 Shapes: Bolt, Blast, Chain, Wave, Ring Resistance: Vigor Size Limit: Yes Effect: Manipulates the target’s blood, allowing the caster to inflict Blindness, Deafness, Silence, or Paralysis automatically (without Vigor Rolls) by spending an Action per effect.
Adrenaline Risk: 7 Shapes: Armor Resistance: None Size Limit: None Effect: Boosts the target with +1 Threat, +1 Action per Round, and +10 Grit.
Iron Blood Risk: 8 Shapes: Armor Resistance: None Size Limit: None Effect: Prevents all Damage, but does not protect against status effects.
Blood Dominion Risk: 9 Shapes: Bolt, Blast, Chain, Wave, Ring Resistance: Vigor Size Limit: Yes Effect: Grants complete control over the target’s blood, making them fully subservient to the caster.
Slay Risk: 10 Shapes: Bolt, Blast, Chain, Wall, Wave, Ring Resistance: Vigor Size Limit: Yes Effect: Deals Damage. On a Critical, causes Dismemberment.