(Skills must be unlocked sequentially)
Bardic Combat allows you to invoke powerful effects through music.
Requirements: Spellcasting, Music, Culture, Persuasion
Research Method: Exercise
Bardic Combat offers valuable effects for the Bard and their allies.
The Bard must possess a musical instrument or a singing voice.
Only one Song can be active at a time.
The Bard cannot perform other actions while sustaining a song, except Movement.
Sustained songs do not require further rolls to remain active, but if Movement occurs, the test must be repeated.
Song of Charm
Song of Bravery
Song of Darkness
Song of Luck
Song of Terror
Song of Haven
Heathen Charge
Note of Dreams
Song of Runik
Song of the Restless
Type: Action
Risk: 1
Effect: A song that magically prevents a target within the Bard’s Perception from performing an aggressive Action for the current Round. (Roll must exceed target’s Vigor.)
Type: Action (Active)
Risk: 2
Effect: A song that grants protection from Fear, Confusion, Dishearten, and Berserk conditions within a Ring Radius (5).
Type: Action (Active)
Risk: 3
Effect: Creates a magical Darkness that suppresses all sources of illumination within a Ring Radius (5). The Bard remains unaffected by this effect.
Type: Action (Active)
Risk: 4
Effect: All allies within a Ring Radius (5) roll Strong Dice.
Type: Action (Active)
Risk: 5
Effect: Causes Fear to all enemies within a Ring Radius (5).
The effect fades when the song ends. A Vigor Roll is required between the Bard and each target.
Type: Action (Active)
Risk: 6
Effect: Causes anyone within a Ring Radius (5) to ignore the Bard and prevents them from performing any aggressive actions toward the Bard.
Type: Action (Mobile)
Risk: 7
Effect: Deals Damage combined with Movement and issues a battlecry that causes Fear to all enemies within a Ring Radius (5).
The Attack Roll must overcome the Vigor of the targets.
Type: Action
Risk: 8
Effect: Causes Unconsciousness to all enemies within a Ring Radius (5) for the current Round. (Vigor Roll required.)
Type: Action (Active)
Risk: 9
Effect: Prevents Spellcasting within a Ring Radius (5).
However, spells cast outside the radius still function normally even if they land within the song’s area.
Type: Action (Active)
Risk: 10
Effect: Allows allies within a Ring Radius (5) to perform any Actions or Reactions without Risk.