# ๐Ÿงช **Medicine**

(Skills must be unlocked sequentially)

Medicine Skills allow you to treat wounds and injuries, and create Salves and Tonics for protection and recovery.


๐ŸŒฟ Medicine Skill Progression

First Aid โ†’ Common Healing โ†’ Common Brewing โ†’ Common Infusing โ†’ Premium Healing โ†’ Premium Brewing โ†’ Premium Infusing โ†’ Supreme Healing โ†’ Supreme Brewing โ†’ Supreme Infusing


๐Ÿฉบ About Medicine

Medicine requires Components and the use of Effective Hours, either for crafting medicinal items or treating patients in or out of combat.

It uses Herbs as the base for its components and converts them into Tonics and Salves through specialized processes.

  • Tonics are drinkable essences.

  • Salves are protective applications for the body.


โš•๏ธ First Aid

Difficulty: By Condition
Effective Hours: โ€”
Effect: An Action that cures a number of Conditions that occur mostly during combat.


๐Ÿ’Š Common Healing

Difficulty: By Condition or Disease
Effective Hours: 3
Effect: A healing treatment that remedies several Conditions and Diseases.


๐Ÿง‰ Common Brewing

Difficulty: 10
Effective Hours: 3
Effect:
The healer can brew different types of Tonics by combining Herbs of different Colors in a Cauldron.

  • Each color requires 5 Herbs.

  • The effect depends on the color combination.

  • Herbs must be perfectly balanced.

Example:
A Purple Tonic requires 5 Red Herbs and 5 Blue Herbs.
Tonics are drinkable essences that grant healing or protection.


๐Ÿงด Common Infusing

Difficulty: 10
Effective Hours: 3
Effect:
The healer can turn Tonics into Salves using a method called Infusion.
By cooking a Tonic again in a Cauldron, the healer creates a Salve designed to be applied to the body for protection.


๐Ÿ’  Premium Healing

Difficulty: By Condition or Disease
Effective Hours: 2
Effect: A refined healing treatment that remedies several serious Conditions and Diseases more efficiently.


โš—๏ธ Premium Brewing

Difficulty: 8
Effective Hours: 2
Effect: The healer can brew Tonics faster and more effectively, improving success rate and potency.


๐Ÿงซ Premium Infusing

Difficulty: 8
Effective Hours: 2
Effect: The healer can infuse Tonics into Salves faster and more effectively, reducing preparation time and increasing efficacy.


๐Ÿ’Ž Supreme Healing

Difficulty: By Condition or Disease
Effective Hours: 1
Effect: An advanced healing treatment that cures dreadful Conditions and severe Diseases, restoring vitality with remarkable speed.


๐Ÿงฌ Supreme Brewing

Difficulty: 6
Effective Hours: 1
Effect: The healer can brew Tonics at supreme efficiency, minimizing resource cost while maximizing effect.


๐Ÿงง Supreme Infusing

Difficulty: 6
Effective Hours: 1
Effect: The healer can infuse Salves at supreme efficiency, crafting top-tier remedies with minimal time and waste.