# ๐งช **Medicine**
(Skills must be unlocked sequentially)
Medicine Skills allow you to treat wounds and injuries, and create Salves and Tonics for protection and recovery.
First Aid โ Common Healing โ Common Brewing โ Common Infusing โ Premium Healing โ Premium Brewing โ Premium Infusing โ Supreme Healing โ Supreme Brewing โ Supreme Infusing
Medicine requires Components and the use of Effective Hours, either for crafting medicinal items or treating patients in or out of combat.
It uses Herbs as the base for its components and converts them into Tonics and Salves through specialized processes.
Tonics are drinkable essences.
Salves are protective applications for the body.
Difficulty: By Condition
Effective Hours: โ
Effect: An Action that cures a number of Conditions that occur mostly during combat.
Difficulty: By Condition or Disease
Effective Hours: 3
Effect: A healing treatment that remedies several Conditions and Diseases.
Difficulty: 10
Effective Hours: 3
Effect:
The healer can brew different types of Tonics by combining Herbs of different Colors in a Cauldron.
Each color requires 5 Herbs.
The effect depends on the color combination.
Herbs must be perfectly balanced.
Example:
A Purple Tonic requires 5 Red Herbs and 5 Blue Herbs.
Tonics are drinkable essences that grant healing or protection.
Difficulty: 10
Effective Hours: 3
Effect:
The healer can turn Tonics into Salves using a method called Infusion.
By cooking a Tonic again in a Cauldron, the healer creates a Salve designed to be applied to the body for protection.
Difficulty: By Condition or Disease
Effective Hours: 2
Effect: A refined healing treatment that remedies several serious Conditions and Diseases more efficiently.
Difficulty: 8
Effective Hours: 2
Effect: The healer can brew Tonics faster and more effectively, improving success rate and potency.
Difficulty: 8
Effective Hours: 2
Effect: The healer can infuse Tonics into Salves faster and more effectively, reducing preparation time and increasing efficacy.
Difficulty: By Condition or Disease
Effective Hours: 1
Effect: An advanced healing treatment that cures dreadful Conditions and severe Diseases, restoring vitality with remarkable speed.
Difficulty: 6
Effective Hours: 1
Effect: The healer can brew Tonics at supreme efficiency, minimizing resource cost while maximizing effect.
Difficulty: 6
Effective Hours: 1
Effect: The healer can infuse Salves at supreme efficiency, crafting top-tier remedies with minimal time and waste.