Episode 36: A Vanari, Umtheran, and Vey Walk Into a Bar | Roll Seekers | Light of Tyve Campaign, Episode 36

Episode 36 Glossary

Characters

  • Brill: A Vanari ally who catches up with the party after traveling alone from the Twilight Temple. He joins their pilgrimage at Zandra’s behest.

  • Maven: Ilanar’s self-appointed proprietor and keeper of the northern gate. He extorts travelers and maintains a disturbing connection to statues formed from his night terrors.

  • Elendra Elutharis: An Evenari traveler who discusses the nature of glints with Brill and leaves the party at Ilanar’s northern gate.

  • Ned: Channels Acuras’s light through a glint, revealing the hidden pilgrimage map.

  • Bjorn: Nearing his ancestral pilgrimage, he begins hearing whispers and sensing an icy presence in his sleep.

  • Normandy: Negotiates passage with Maven and later discovers the dark magic surrounding him.

  • Vyr: Purchases frost wine for Helena and helps Normandy investigate Maven’s supernatural condition.

Gods and Religion

  • Acuras: The divine source of the pure light Ned channels into the glint.

  • Nornian Ancestors: The ancestral spirits Bjorn and Kiera hope to contact at the end of their pilgrimage.

  • The Dragdah Pilgrimage: A Nornian religious journey intended to strip away the pilgrim’s former self, test their worthiness, and lead them toward their ancestors.

  • Light Within the Heart: A recurring spiritual warning among the inhabitants of Ilanar. The pilgrimage map also states that only light can guide travelers across the frozen tundra.

Organizations and Societies

  • Grey Knights of Ithelias: Their old symbol marks the Scalding Pot, suggesting the building was once a monastery, lodge, or outpost belonging to the order.

  • Nornian Pilgrims: Travelers who historically crossed Ilanar and entered the Veng’namar Plateau to seek ancestral guidance.

  • The Twilight Folk: Elendra’s Evenari people, who live within a hidden grove existing partly outside the ordinary world.

  • Ilanar’s Garrison: Maven’s small force of guards, maintained through the money he extorts from travelers seeking passage.

Creatures and Nature

  • The Screaming Dead: Unseen spirits whose cries rise from the gorge beyond Ilanar.

  • Skeletal Bird: A creature sketched in the margins of the pilgrimage map as a warning about the route ahead.

  • White Mountain Grapes: Rare grapes harvested from the western mountains and used to produce Ilanar’s frost wine.

  • Black Ice Grapes: Black grapes that appear only once each year and are used to create an extremely rare wine.

  • The Blood-Filled Presence: An unidentified white-handed entity perceived within a membrane of blood near Maven’s residence.

Items and Technology

  • Frost Wine: A sweet, floral wine made from white mountain grapes. The bottle frosts when opened.

  • Black Ice Wine: A rare black wine produced from an annual crop of black grapes. Vyr purchases a bottle for Helena.

  • Cold-Weather Kits: Six complete sets of coats, boots, gloves, hats, furs, and climbing equipment purchased for the plateau expedition.

  • Glints: Valuable fragments associated with the Ithelion. One reacts violently to Acuras’s light and flies toward the distant structure.

  • Hidden Pilgrimage Map: An ancient map concealed within a battle painting at the Scalding Pot.

  • Maven’s Idols: Bulbous, brain-like sculptures that Maven claims to extract from his night terrors.

Magic and Cosmology

  • Glint Reconstitution: Elendra theorizes that glints are fragments of a greater whole and may be attempting to reunite with the Ithelion.

  • Pure Light Revelation: Acuras’s light causes the old painting to dissolve into a map that ordinary fire and lesser magical illumination could not reveal.

  • Maven’s Night Terrors: Maven claims that giving his nightmares physical form makes him their master, but the magic surrounding them appears to be controlling or exploiting him.

  • The Thinning Barrier: Normandy senses something pressing through a membrane separating it from the material world.

  • Evenari Groves: Hidden spaces that exist partially within Tyve and partially within another state of reality. Only Evenari can open their concealed entrances.

  • Mathias’s Warning: The voice within Normandy admits that even he is struggling against the presence connected to Maven and urges Normandy to retreat.

Locations and Realms

  • Ilanar: An impoverished and deeply paranoid settlement serving as the last inhabited gateway to the Veng’namar Plateau.

  • The Scalding Pot: An old inn built within a former religious or Grey Knight structure. Its concealed painting contains a map of the northern pilgrimage.

  • Ilanar’s Northern Gate: Massive sequoia doors guarded by Maven’s garrison. They open directly onto the pilgrimage route.

  • The Eye of the Mountain: An early stage of the pilgrimage where travelers symbolically strip away their former selves.

  • The Worthy Gorge: A deep chasm crossed by an impossible bridge. The map claims only the worthy may pass.

  • Veng’namar Plateau: The glacial expanse containing the pilgrimage route, frozen tundra, and ancestral dead.

  • Felrune Bridge: The great bridge leading to Dragdah. The map emphatically warns travelers not to cross it.

  • Dragdah: The land of the Dregda Moor beyond the final bridge.

  • Ithelion: The distant structure toward which the illuminated glint flies.

History and Lore

  • The Old Wars of Ilanar: Multiple generations of conflict ended before the bartender’s father was born, leaving combatants buried beneath the glacier.

  • The First Inhabitants: Ilanari legends claim the region’s original people possessed power over both the living and the dead.

  • The Abandoned Knight Lodge: The Scalding Pot bears the mark of the Grey Knights, indicating that their order once maintained a presence in Ilanar.

  • The Pilgrimage Route: Pilgrims pass beneath the Eye of the Mountain, cross a gorge, climb a glacier, traverse a frozen tundra through light, and approach the bridge to Dragdah.

  • The Grey Knights’ Warning: Notes added to the map caution that every stage becomes more dangerous and that travelers must never cross the final bridge.

  • The Origin of Glints: Evenari tradition suggests glints may have been scattered like shrapnel when the Ithelion first touched Tyve.