Episode 07: The Blooming Pedal | Roll Seekers | Light of Tyve Campaign, Episode 07

Episode 07 Glossary

Characters

  • Normandy Borthal, Francis Felrick: Normandy's concealed identity is revealed to be Francis Felrick. In a memory, he refuses to surrender his dangerous book to Horatio and accepts a life-binding charge to protect a little girl.

  • Mathias Ephelthine: The ethereal figure bound to Normandy and visible only to him. He recognizes the danger surrounding Horatio's arrival and remains connected to Normandy's book.

  • Horatio: A mysterious figure who appears through an Apocryphalian mask. He offers to reverse Normandy's condition, then binds Normandy's continued life to the survival of an unknown girl in the woods.

  • Slip: Horatio's frantic record-keeper. He recognizes Normandy's false name, the book, and the invisible Mathias.

  • Lily: A woman at the Blooming Petal who personally nurses Whisper through two days of unconsciousness. She challenges him to prove his promises through action.

  • Zandra: A young woman dressed in black who travels with Snake Eye Joe and takes a leadership role among the Dread Stalkers. She seeks something upon the mainland and accepts a tense alliance with the companions.

  • Ned Flan'Deres and Lendo Malorian: Zandra's two leather-clad companions. One wears a covering over much of his face, while both remain quiet during the negotiations at the Blooming Petal.

  • Snake Eye Joe: Captain of the Dread Stalkers. His pirates rescue the companions, buy out much of the Blooming Petal, and continue seeking a ship to the mainland.

  • Madame Iris: Proprietor of the Blooming Petal. She protects the recovering companions, returns their equipment, and helps them evaluate the granary, the castle reward, and possible routes toward a ship.

  • Bathlamule: The eccentric blacksmith and bat dealer who rewards Vyr's referrals with a second-tier bat after refusing to sell her his most dangerous specimen.

  • George Felrick: Francis Felrick's estranged elder brother. He works with Yore and Gander, guards the black-glint operation, and offers access to information about the Maelstrodomus in exchange for avoiding the authorities.

  • Olgo Binesword: A Gavran guard who knows Whisper from the Reef and moves the companions ahead of the other witnesses at the castle.

  • Philgo: The earnest municipal official who records the group's account, secures 125 gold for them, and refers their additional information to his superiors.

  • Selendra Cassiandros: Marquis of Gavra. She hears the companions' evidence, orders an investigation of the granary, and considers placing them aboard a naval expedition toward Tyve.

  • Silas Palligref: Appears beside Selendra as a trusted advisor despite having led the attack. He recognizes the companions and manipulates the Marquis toward sending ships to the mainland.

Gods and Religion

  • Eth: The goddess represented by the great fountain in central Gavra. Her public image remains visible while citizens respond to the attack with vigils, sage, and religious fear.

  • The Tangled One: Gavrans place protective signs and wards against her throughout the city after the darkness and sea creature attack.

  • Gate of Cephas: A feared barrier beyond the vortex that Selendra names as another obstacle between Gavra and the Tyve mainland.

Organizations and Societies

  • Dread Stalkers: Snake Eye Joe's pirate company. They recover the wounded companions, occupy much of the Blooming Petal, and enter a tenuous partnership to secure passage to the mainland.

  • The Felrick Family: A wealthy Gavran house built around glints, glister, property, and political influence. Francis and George both reject the family while remaining deeply shaped by it.

  • Yore and Gander: A powerful shipping concern marked by an ouroboros. George identifies it as the organization moving black glints into Gavra and supporting the planned upheaval.

  • Velpa Trading Company: A major Gavran company marked by a trout breaking through a net. It is connected to the Shattered Isles and to the experimental Maelstrodomus.

  • House Cassiandros: The ruling house of Gavra. Selendra commands the castle, military, and proposed naval response, though Silas has gained alarming influence over her.

  • The Arcanium: A rumored repository of hidden knowledge somewhere within or near Gavra Castle. The party considers finding it but reaches Selendra before uncovering its location.

Creatures and Nature

  • Nana: Vyr's new second-tier bat companion. Nana has uneven ears, mismatched eyes, a doglike face, and an immediate fondness for bananas.

  • Bathlamule's Fifth-Tier Bat: A rare, nearly invisible predator from the Darkwood whose presence appears to consume nearby light. It wounds Bathlamule after Vyr approaches its cage.

  • Gavran Shadow Creatures: The transformed citizens from the attack remain the subject of frightened and contradictory stories throughout the city.

Items and Technology

  • Normandy's Book: A dangerous book belonging to one of Horatio's associates. Reading it has aged Normandy and bound him to Mathias, but Normandy refuses to give it up.

  • Apocryphalian Mask: A small porcelain mask through which Horatio appears inside the tavern during Normandy's memory.

  • Black-Glint Barrels: Barrels bearing Yore and Gander's ouroboros and filled with light-drained stones. George claims they are intended to destabilize Gavra through controlled terror.

  • Maelstrodomus: A Velpan prototype ship at Galwan Harbor that George claims is designed to cross the vortex near the mainland.

  • Jonas's Body: Found decomposing inside the granary with missing fingers, confirming that the remains previously placed in Normandy's study belonged to him.

  • Golden Sword: An unidentified rescuer's weapon that burns with sunrise-colored light and drives the shadow creatures away from the fallen companions.

Magic and Cosmology

  • Horatio's Bargain: Horatio prolongs Normandy's life in exchange for protecting an unknown girl. Normandy's survival is magically bound to hers.

  • Golden Light: The force used by the unknown rescuer after Gavra's destruction. Its gold radiance is distinct from both ordinary glint light and the white light of Gavran weapons.

  • Black-Glint Corruption: George compares the stones to the Plague but admits that their effects are changing and no longer behave with the precision his allies expected.

  • The Vortex: A vast whirlpool or storm beside the mainland's break wall. George claims the Maelstrodomus can cross it, while Selendra says it has not been passed in many lifetimes.

  • Maligned Maelstrom: The larger storm surrounding Tyve. The companions distinguish it from the vortex that blocks the most direct naval approach to the mainland.

Locations and Realms

  • Blooming Petal: Madame Iris's high-class Gavran establishment. It becomes the temporary refuge and headquarters of the companions and Dread Stalkers after the attack.

  • Marked Granary: An abandoned wharfside property identified by Jonas's atlas and dagger. It conceals guards, Jonas's corpse, and enough black-glint barrels to threaten the city.

  • Western Storehouse: A second black-glint cache revealed by George somewhere on Gavra's western side.

  • Gavra Castle: The immense glint-and-marble seat of House Cassiandros, where the companions testify before Philgo and Selendra.

  • Galwan Harbor: The southern harbor where George claims the Maelstrodomus is being developed.

  • Shattered Isles: The source George has heard associated with the newly discovered black glints.

  • Gavra Break Wall: The harbor structure from which Silas directed the attack and where he claims to have witnessed the enemy's light moving toward Tyve.

History and Lore

  • Normandy's Charge: Roughly one year earlier, Normandy chose knowledge over restoration and accepted responsibility for a girl whose life now anchors his own.

  • Rescue from Gavra: An unknown golden-sword wielder drives back the shadow creatures before the Dread Stalkers recover the unconscious companions.

  • The Felrick Brothers: George's confrontation exposes Normandy as Francis Felrick and reveals the family conflict behind his disappearance from Gavra.

  • Black-Glint Coup: George describes a plan to release the corrupted stones strategically, create panic among Gavra's poor, remove Cassiandros and the Felricks, and elevate Yore and Gander and Velpa.

  • Cleared Granary: A player plot point establishes that the marked granary will be emptied before Selendra's investigators arrive, leaving the party's strongest physical evidence uncertain.

  • Proposed Naval Expedition: Selendra prepares several ships for the mainland after Silas persuades her that Gavra's attacker came from Tyve.