Food

Auresian cuisine is a feast for the senses, renowned across the continent for its rich flavors, diverse ingredients, and careful balance of tradition and innovation. With access to a wealth of spices, fertile lands, and bountiful seas, Auresian food is anything but simple.

Staples of Auresian dining include hearty flatbreads, roasted meats, and aged cheeses, often served with figs, olives, and honey. A common sight at feasts and markets alike is the Auresian platter, a dish consisting of cured sausages, fresh cheese, and fruit laid upon warm bread, drizzled with honey or spiced oil.

Inland regions, such as Vernatorlis, favor dishes heavy in pork, lamb, and game, often roasted with garlic and herbs or stewed with lentils and root vegetables. By contrast, coastal cities such as Serdos and Cadum thrive on the fruits of the sea. Oysters, mussels, and salt-crusted fish are enjoyed with fresh greens and artichokes, often accompanied by a rich garum-based sauce that lends a deep, savory flavor to every bite.

Sweet dishes are not forgotten, with almond pastries, honey cakes, and citrus puddings serving as the perfect end to a meal. Festivals, in particular, are known for their indulgence, where markets overflow with spiced nuts, sugared dates, and wine-soaked fruits, enjoyed by commoners and nobles alike.

As for drink, wine reigns supreme. Deep reds and sweet rosés are produced in abundance, with every Auresian swearing that their province’s vintage surpasses all others—especially those of Reynesse. Stronger liquors infused with herbs and spices are also common, particularly in the colder regions, where mulled wine and hot meads are enjoyed in the chill of winter.

Theatre

Theatre in Auresia is a grand affair, woven into the very fabric of public life. From the bustling cities to the smallest villages, performances serve as both entertainment and a reflection of Auresian values. Great amphitheatres, such as the famed Ludorion of Vernatorlis, host thousands, where the people gather to witness comedies, tragedies, and the ever-popular historical epics recounting Auresia’s conquests and mythic past.

Theatre is not merely a past-time for the elite but a cultural institution accessible to all. In the capital, performances are often sponsored by wealthy patrons or politicians, eager to win the favour of the masses. Playwrights, held in great esteem, craft intricate tales full of wit and moral lessons, though always careful to flatter the Clerasy and the ruling class.

Beyond the grand spectacles, smaller troupes travel the countryside, performing in town squares and noble courts alike. These wandering actors are often viewed with a mix of admiration and suspicion, for while they bring joy and news from distant lands, they are also known for their sharp tongues and satirical performances that mock the powerful.

Religious plays are particularly revered, with entire festivals dedicated to the retelling of divine myths.

Though theatre is celebrated, not all performances are welcomed. The Clerasy frowns upon plays that mock the divine order, and playwrights who dare push the limits too far often find themselves at odds with both priest and politician alike.

Sports

No sport captivates the Auresian people more than the gladiatorial games. Held in vast arenas such as the Grand Arena of Vernatorlis, these brutal contests draw thousands of spectators, from the highest nobility to the humblest labourer. The games serve as both entertainment and a demonstration of the virtues Auresia prizes—strength, discipline, and the unbreakable will to fight.

Gladiators come from all walks of life. Many are slaves, captives from Auresia’s wars, or criminals condemned to the arena, but some enter voluntarily, seeking fame, fortune, or a chance to earn their freedom.

Each battle is a carefully orchestrated affair, designed not only to test the combatants but to thrill the roaring crowds.

Not all gladiatorial bouts end in death; while some are fought to the bitter end, many matches allow for submission, where a defeated fighter may plead for mercy. The final decision rests in the hands of the presiding official—often a noble or high-ranking priest—who may spare the fighter with a raised hand or condemn them with a downward gesture.

Beyond mere combat, beast hunts are also popular, where skilled hunters, sometimes mounted, face off against exotic creatures brought from across the continent—lions, bears, and even great beasts of the northern wilds. These spectacles serve as both entertainment and demonstrations of Auresian dominance over nature.

While the arena satisfies the people’s thirst for blood, the Hippodromes of Auresia resound with the thunder of hooves and the cheers of thousands. Chariot racing is the second great passion of the Auresian people, a sport as dangerous as it is exhilarating.

Each race sees teams of two- or four-horse chariots careening around the massive track at breakneck speeds, their drivers—aurigae—clad in bright colors representing their faction. The most famous factions, the Reds, Blues, Whites, and Greens, inspire near-religious loyalty among their supporters, with riots not unheard of when tempers flare.

Victory in the races brings not only wealth but immortal fame. The greatest charioteers are adored like demi-gods, their names sung in the streets and carved into monuments. But the sport is not without its dangers—chariots collide, horses falter, and many a racer has met their end beneath the crushing wheels.

For those who prefer contests of sheer physical prowess, Auresian wrestling and a brutal form of boxing are the sports of choice. Wrestlers grapple in sandy arenas, relying on strength, technique, and cunning to pin their opponents. Boxing, however, is far more savage, with fighters wrapping their fists in hardened leather straps that turn each blow into a bone-crushing strike.

These sports are not merely for entertainment but serve as training grounds for soldiers, ensuring that even outside of war, the men of Auresia remain strong and disciplined.

Beyond the violence of the arena, Auresians also take pride in games of skill and endurance—footraces through city streets, long-jumping contests, and javelin-throwing competitions, often held during religious festivals in honour of the Gods.



Vernatorlis

Alexander V

Auresian

Montelan

Sarfinese

Fiorellan