These twin shashkas were forged long ago by expert Omniborn Spellsmiths, beyond the sky somewhere out there amidst the stars. Since then, they have been modified and given a Lunarian aesthetic over time. They are made out of a rare gold-like metal called Giranium, and seem to have an enchantment that can influence weight and gravity.
They were found in the Shadowfell and used by Mash.
dual shashkas, 1d6 slashing, martial melee weapon, very rare (requires attunement), mastery: nick, light, finesse
You gain a +2 bonus to attack and damage rolls made using the shashkas. On a hit, the weapons deal an extra 1d6 force damage.
Starscourge. As an action while not flying, hovering, or levitating, you stab the ground you're standing on with both the shashkas. You manipulate gravity in a 20-foot radius cylinder centered on you. Any creatures of your choice within the cylinder must make a DC16 Strength saving throw. On a failure, they are either pushed back 15 feet from you or pulled to the closest empty space within 5 feet of you (your choice) and take 5d10 force damage. On a success, they are neither pushed back nor pulled closer, but still take half the damage. Once you use this property of the shashkas, you can't use it again until a long rest.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.