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Designing Worlds & Stories with Keith Baker
In this interview, we have the pleasure of speaking with Keith Baker. Keith talks about his love for tabletop RPGs and the collaborative nature of the medium, and shares some of his techniques for engaging players in his games.
Do worldbuilding. Not too much. Mostly characters. Five worldbuilding pitfalls to avoid.
Worldbuilding can be a crucial aspect of storytelling and can make or break a reader's experience. Whether you're creating a fictional universe for a role-playing game or writing a novel, it's important to prioritize well and avoid common pitfalls. Here are five of them that I think are the most important: 1. Overcomplicating the world. 2. Ignoring internal consistency. 3. Stealing (and not stealing!) from other worlds. 4. Failing to consider technology. 5. Failing to consider history. O