Improve your worldbuilding
LegendKeeper posts action-oriented worldbuilding articles and free resources. Browse them all here.
LK Weekly: Makin' vids
Hey folks! Just chiming in for a weekly update. Now that I've done a few sprints related to development, I've spent most of this week doing some marketing stuff. Made a few instructional YouTube videos for LK's features, and also worked on some website copy. Marketing isn't the most fun thing (though I do enjoy making videos), but it's an important part of LK's business health. Gotta get the word out!😅 You can see the videos I made here and here. I'm trying to make the thumbnails as dumb as po
LegendKeeper Weekly: Werkin'
(Sorry, I mistakenly tagged this post as Changelog) Hey, sorry I haven't had much to say lately! I've been heads-down working on LK things. It's tax season in the US, so I've been prepping for that, and we've had a ton of support tickets and product dev stuff. We recently shipped the project transfer feature, which allows you to transfer your project to another paying subscriber. This eases my support burden significantly! Additionally, we are shopping around for new payment providers in order
Designing Worlds & Stories with Keith Baker
In this interview, we have the pleasure of speaking with Keith Baker. Keith talks about his love for tabletop RPGs and the collaborative nature of the medium, and shares some of his techniques for engaging players in his games.
LK Weekly: Quick Update
Hey everybody! Last week was busy! I've been hard at work on knocking out the last few bugs in pub worlds. Next on the bug list is getting image pins to work on public links, and some other scroll area issues. Additionally, I've resumed work on the editor updates, as well as some long overdue quality of life improvements. Some upcoming stuff: * Spotify and YouTube blocks for the right sidebar (blocks for the editor coming later with editor improvements). * Custom pin colors * Editor improv
LK Weekly: Bugfixing!
Hey everyone! I've had a very busy week! We launched the Public Worlds feature last week, and the response to it was huge. Worldbuilders have already shared hundreds of projects in just a few days. I'm really glad that it's so much easier to share your worlds with others. This week has been mostly fixing bugs. It's been 100% minor, presentational stuff, but a high volume of it. I've remedied 90% of the biggest issues, and the support tickets have thankfully slowed down. There's still a few form
Do worldbuilding. Not too much. Mostly characters. Five worldbuilding pitfalls to avoid.
Worldbuilding can be a crucial aspect of storytelling and can make or break a reader's experience. Whether you're creating a fictional universe for a role-playing game or writing a novel, it's important to prioritize well and avoid common pitfalls. Here are five of them that I think are the most important: 1. Overcomplicating the world. 2. Ignoring internal consistency. 3. Stealing (and not stealing!) from other worlds. 4. Failing to consider technology. 5. Failing to consider history. O
Open the Gates of the Multiverse!
Hey everyone! Proud to announce LegendKeeper's latest update, 0.13 "Public Worlds". It’s easier than ever to share your worlds with your party members, friends, and fans. All you have to do is flip a switch and share a link! If you click the “Share” button in the top right corner of the LK app, you can get a link that will allow anonymous viewers to access your world. As with any application with sharing, check out the link yourself so you know what to expect. ✌️ You can see an example of a p
LK Weekly: Quick Update
Heyo! Got a short one this week; I've been pretty heads down trying to get the Public Worlds update out. Justin and I met on Sunday to brainstorm on how we want to overhaul our legendkeeper.com landing page. We made a lot of progress and have some good ideas for which direction we want to go. The rest of this week was handling support tickets and writing the big script that's going to index all of LegendKeeper's 7million+ collaborative documents so that they can be compatible with Public Wor
LK Weekly: A new year filled with determination!
Heyo everyone! I hope you had a happy new year! LK weeklies will be resuming their more consistent schedule now that the holidays are winding down. I'm really excited to get back to it. While last year was a productive year for LegendKeeper, I still feel like we could move faster and be better. This year I want to focus on two things: * Getting more people to know about LK * Development speed * Quality of life improvements and polish I think the first goal is simple: LK is a neat thing and
LK Weekly: Settling in at the Legend Keep
Hey everyone! The last week has been a bit crazy; I moved into a house and then was faced with "new homeowner, old house" events, most of which involved stuff breaking or clogging or flooding. A giant mystical throne overflowing with a mystery substance. Uh... Picture totally unrelated.Keeping Busy at the Keep After much packing, moving, unpacking, plumbing, drying, deodorizing, lock-destroying locksmithing, hammering, drilling, arranging, and re-arranging, this Legend House is slowly becomin
LK Weekly: Recovering from PAXU
Wow! What a weekend. I had SO MUCH FUN at PAX Unplugged. I spent nearly all my time chatting with vendors and creators. I met dozens of people from various parts of the RPG industry, including publishers, artists, writers, musicians, academics, composers, and comedians. Just to namedrop some of the talented people I met with: 1985 Games, AFluffyGoomba, Alchemy RPG, Alec the Bard, Andre Rivera, AnneTheGnome, Arcane Anthems, Arcane Wonders, Arkenforge, Burning Wheel, CatieOsaurus, Chaosium, Denk
LK Weekly: PAX Unplugged
Hey folks! Sorry for the late weekly; got a little distracted working on the Public Worlds update. I posted a link to the latest demo of Public Worlds in the Discord earlier this week. The response was great, and of course the limitless power of a community slamming into a new website churned up a few things that needed fixing. You too can check out the demo here: https://lk.quest/demo . Overall it's looking really good! Still a few issues to fix for mobile screens, but really excited to deli
LK Weekly: Happy Thanksgiving!
To those of you celebrating Thanksgiving, we hope you have a great one! Nearing completion of rebuilt legendkeeper.com site Dan and I are nearly done with LegendKeeper's new landing page, from which public worlds will be hosted. This allows us to serve public worlds from our root domain, and give us much more control over how the site is displayed. I'm hoping to get the new site deployed this week. Public worlds I'm working with a few creators with big worlds to stress test and catch all th
LK Weekly: The Legend Keep
Hey folks, tiny update today! Dan and I are still chugging away at the new LK home page, which will be used to host the public worlds feature. It needs to be a 1:1 match of the current home page, otherwise we risk dropping search rankings and breaking any links out there on the web. So we're being very meticulous! Additionally, a good chunk of my bandwidth is currently being sucked up by my next big life adventure: Trying to buy a house 🏡. (If I'm successful, it will be henceforth dubbed... th