21 Sep 2023 • 3 min readLK Weekly: Progress on TimelinesHey everyone! It’s been a while since my last weekly. The stuff I’ve been working on has been dense, and after long weeks it was hard to sit down and write technical posts reviewing everything. But, I’m working on some exciting things, so it's time to fill you in. Text Editor Overall, the new text editor has been a huge hit, and has remedied many issues with the text editing experience. There are still things to improve and bugs to fix. I’ve been shipping small updates, and I expect to be fixiLK Weekly
17 Jun 2023 • 2 min readLK Weekly: The Finish LineHeyo! Quick update for you! The 0.14 editor update is feature complete and has completed round 1 of QA. I'll be doing another rigorous round of testing and hopefully launching next week! I'm really excited to get this update out; it's going to improve LK's feel a lot, and help me move on to more powerful, streamlined features. Not to mention finally getting to work on Timeline. :D Most improvements are around stability and un-jankifying the typing experience, but I wanted to give a teaser of sLK Weekly
27 May 2023 • 2 min readLK Weekly: Editor ProgressHey folks, just wanted to give a quick progress update on the big editor patch. All the core functionality is implemented, and I'm down to bugfixing and wiring up the parts where the editor needs to talk to the rest of the app. I'll have our preview-testing group start banging on the editor next week, and if all goes well, I'll have the 0.14 out the week after. Overall, I'm quite pleased with the editor. It's a big invesment into the LK codebase, and will improve the core experience a lot. KeeLK Weekly
5 May 2023 • 2 min readLK Weekly: Chaos Monkey!Yo, new weekly! Editor I'm nearly done with the new Editor! The new editor has a number of improvements, including: * Improved performance * Less jank * Better handling of copy-paste * Better text input * Nicer-looking tables * Automatic, inline autolink hints (in addition to the bulk autolink you already have) * Text highlighting * Image upload on drag & drop/copy-paste * And many other small improvements. Chonky Docs Before I deployed the new editor to the Hydra Slayers (our prevLK Weekly
15 Apr 2023 • 2 min readLK Weekly: Hello from CopenhagenHey everyone; just checking in with another weekly. This week, I've returned to Copenhagen to visit my girlfriend. I'll be here for a month or so, so expect my hours of activity to be shifted by about 7 hours :). After a few days of jet lag, I think I'm mostly settled in! Colors The next update, 0.13.5.0, will introduce custom colors for pins, and will come out sometime this week. This is a long-awaited feature, and I'm excited to give you some more design flexibility for your worlds. Editor LK Weekly
2 Apr 2023 • 2 min readLK Weekly: RechargingHey folks, it's been a couple weeks so I thought I'd check in. I took a vacation last week to recharge my batteries, and then ended up sick this week so things are a bit slow on my end. What have I been up to? Honestly, mostly boring marketing stuff. Reaching out to agencies, sponsorship opportunities, landing page experts, that sort of thing. I personally don't enjoy it a ton, but it's what keeps the machine running at the end of the day. The ideal is to improve our brand presence so that peoLK Weekly
17 Mar 2023 • 4 min readFantastic Flora: How to Create Compelling Fantasy Botany Inspired by the Real WorldThis article explores the world of fantasy botany, offering tips for creating unique and captivating plants for a story setting.WritingWriting PromptsToolsResources
16 Mar 2023 • 1 min readLK Weekly: Makin' vidsHey folks! Just chiming in for a weekly update. Now that I've done a few sprints related to development, I've spent most of this week doing some marketing stuff. Made a few instructional YouTube videos for LK's features, and also worked on some website copy. Marketing isn't the most fun thing (though I do enjoy making videos), but it's an important part of LK's business health. Gotta get the word out!😅 You can see the videos I made here and here. I'm trying to make the thumbnails as dumb as poLK Weekly
8 Mar 2023 • 1 min readLegendKeeper Weekly: Werkin'(Sorry, I mistakenly tagged this post as Changelog) Hey, sorry I haven't had much to say lately! I've been heads-down working on LK things. It's tax season in the US, so I've been prepping for that, and we've had a ton of support tickets and product dev stuff. We recently shipped the project transfer feature, which allows you to transfer your project to another paying subscriber. This eases my support burden significantly! Additionally, we are shopping around for new payment providers in orderLK Weekly
16 Feb 2023 • 19 min readDesigning Worlds & Stories with Keith BakerIn this interview, we have the pleasure of speaking with Keith Baker. Keith talks about his love for tabletop RPGs and the collaborative nature of the medium, and shares some of his techniques for engaging players in his games.NewsletterExpert WorldbuildersWritingGame Prep
12 Feb 2023 • 1 min readLK Weekly: Quick UpdateHey everybody! Last week was busy! I've been hard at work on knocking out the last few bugs in pub worlds. Next on the bug list is getting image pins to work on public links, and some other scroll area issues. Additionally, I've resumed work on the editor updates, as well as some long overdue quality of life improvements. Some upcoming stuff: * Spotify and YouTube blocks for the right sidebar (blocks for the editor coming later with editor improvements). * Custom pin colors * Editor improvLK Weekly
4 Feb 2023 • 2 min readLK Weekly: Bugfixing!Hey everyone! I've had a very busy week! We launched the Public Worlds feature last week, and the response to it was huge. Worldbuilders have already shared hundreds of projects in just a few days. I'm really glad that it's so much easier to share your worlds with others. This week has been mostly fixing bugs. It's been 100% minor, presentational stuff, but a high volume of it. I've remedied 90% of the biggest issues, and the support tickets have thankfully slowed down. There's still a few formLK Weekly
30 Jan 2023 • 5 min readDo worldbuilding. Not too much. Mostly characters. Five worldbuilding pitfalls to avoid.Worldbuilding can be a crucial aspect of storytelling and can make or break a reader's experience. Whether you're creating a fictional universe for a role-playing game or writing a novel, it's important to prioritize well and avoid common pitfalls. Here are five of them that I think are the most important: 1. Overcomplicating the world. 2. Ignoring internal consistency. 3. Stealing (and not stealing!) from other worlds. 4. Failing to consider technology. 5. Failing to consider history. OWritingNotetaking
27 Jan 2023 • 3 min readOpen the Gates of the Multiverse!Hey everyone! Proud to announce LegendKeeper's latest update, 0.13 "Public Worlds". It’s easier than ever to share your worlds with your party members, friends, and fans. All you have to do is flip a switch and share a link! If you click the “Share” button in the top right corner of the LK app, you can get a link that will allow anonymous viewers to access your world. As with any application with sharing, check out the link yourself so you know what to expect. ✌️ You can see an example of a pAnnouncements
13 Jan 2023 • 1 min readLK Weekly: Quick UpdateHeyo! Got a short one this week; I've been pretty heads down trying to get the Public Worlds update out. Justin and I met on Sunday to brainstorm on how we want to overhaul our legendkeeper.com landing page. We made a lot of progress and have some good ideas for which direction we want to go. The rest of this week was handling support tickets and writing the big script that's going to index all of LegendKeeper's 7million+ collaborative documents so that they can be compatible with Public WorLK Weekly