One of the ten legendary Stars in the Darkness created by the Temporal Empire, this Omniborn weapon is a legendary double spear. Its name means 'Thunder-Throw' in Omnikarn.
It was created not for the purpose of killing any particular god, but to be the symbol of the military. It was held for centuries by Khaz Jiik Han, who survived the Cometfall as he was off world in Shatterrealm. He eventually became the emperor of Shatterrealm, and wielded the weapon as a symbol of his authority.
In 3E483, Khaz Jiik Han was defeated in the Shatterworld Tournament by the Krono Krew. The spear was claimed by Ingrid Rennwald, who has it to this day.
martial melee weapon, 2d6 piercing, double spear, reach, brutal, two-handed, legendary (requires attunement)
Created as one of the ten legendary ‘Stars in the Darkness’, this weapon was one of the greatest treasures of the Temporal Empire. A double spear, created not for the purpose of killing any particular god, but to be the symbol of the military. Wielded by the high commander of the Omniborn Army during the height of the war, Jiik-Han.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. On a hit, you do an additional 1d6 radiant damage. The spear can also be used as a thrown weapon (20/60). After each thrown attack roll, the spear returns to your hand.
Star Spin. As an action, you spin with the spear. Each creature within a 20 feet radius of you must make a DC 18 Dexterity saving throw, taking 12d6 radiant damage on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.
Emperor's Presence. When you score a critical hit with this weapon, the target must succeed on a DC 18 Wisdom saving throw or become frightened of you for 1 minute. It can repeat the saving throw at the end of its turn to try and break out of this effect. On a success, the target is immune to this effect for 24 hours.
Double. A two-handed, double weapon functions as two light weapons, one in each hand, for two-weapon fighting purposes. If a double weapon has the reach property, you can use only one of these properties during the same turn.
Brutal. Brutal weapons are designed to subject an adversary to the most harm. When you score a critical hit against a creature with a Brutal weapon, you can add an additional weapon damage die to the damage dealt.