2 Mar 2024 • 2 min readDev Update: Map tiles, backlinks, aliasesHey folks! It's been a while since the last dev update, so let's do a round-up of the latest changes to LegendKeeper. This post will get a litte bit technical because I 💁♂️feel like it💁♂️. Map Tiles The map tiling system got a huge upgrade in 0.15.4.0. In case you've already forgotten, here's how it worked prior: To use an image as a map, you'd upload a "Map Image", wait 1 to 15 minutes for it to process, and then use that sweet slippy tile map. That... sucked. It was the oldest, jankiesLK Weekly
16 Feb 2024 • 7 min readThe best DM tools of 2024: Finding the tools for your tableEvery table is different. So are their needs. One of the biggest draws to TTRPG games is the freedom to craft a world, and then use it to tell a collaborative story. To be run well, an RPG session must be handled in a way that can provide something for anyone at your table. Having so many ways to play a game can leave Dungeon Masters with a lot of choices. The problem is that there’s not much direction on which tools are best for their table. While some tools can be comprehensive, sometimes a
20 Jan 2024 • 1 min readDev Update: Take a look at banner!The latest update brings a new, dramatic way to customize the atmosphere of your LegendKeeper pages: Banners! You can now place decorative, panoramic images at the top of your text pages. On a wiki page, click the three-dot menu and click "Show banner" to get started. This option won't show up on a map or board tab, as the banner is not displayed there due to space reasons. I'm finding this to be a great way to freshen up my pages. What are you going to use it for? This update also has a buncLK Weekly
21 Dec 2023 • 2 min readDev Update: Playing with BlocksI heard you like dragging and dropping things? Content blocks in the text editor now have a handy little grip menu that allows you to drag blocks and insert content easily. Additionally, content block options have been moved into the grip menu, making for a much cleaner interface with less hover-y things flying around everywhere. Crunchy Stuff Whew! I finally got update 0.15.0.0 out. Despite only having a few user-facing features, this update was enormous. If you've followed prior dev logs, yLK Weekly
21 Sep 2023 • 3 min readLK Weekly: Progress on TimelinesHey everyone! It’s been a while since my last weekly. The stuff I’ve been working on has been dense, and after long weeks it was hard to sit down and write technical posts reviewing everything. But, I’m working on some exciting things, so it's time to fill you in. Text Editor Overall, the new text editor has been a huge hit, and has remedied many issues with the text editing experience. There are still things to improve and bugs to fix. I’ve been shipping small updates, and I expect to be fixiLK Weekly
17 Jun 2023 • 2 min readLK Weekly: The Finish LineHeyo! Quick update for you! The 0.14 editor update is feature complete and has completed round 1 of QA. I'll be doing another rigorous round of testing and hopefully launching next week! I'm really excited to get this update out; it's going to improve LK's feel a lot, and help me move on to more powerful, streamlined features. Not to mention finally getting to work on Timeline. :D Most improvements are around stability and un-jankifying the typing experience, but I wanted to give a teaser of sLK Weekly
27 May 2023 • 2 min readLK Weekly: Editor ProgressHey folks, just wanted to give a quick progress update on the big editor patch. All the core functionality is implemented, and I'm down to bugfixing and wiring up the parts where the editor needs to talk to the rest of the app. I'll have our preview-testing group start banging on the editor next week, and if all goes well, I'll have the 0.14 out the week after. Overall, I'm quite pleased with the editor. It's a big invesment into the LK codebase, and will improve the core experience a lot. KeeLK Weekly
5 May 2023 • 2 min readLK Weekly: Chaos Monkey!Yo, new weekly! Editor I'm nearly done with the new Editor! The new editor has a number of improvements, including: * Improved performance * Less jank * Better handling of copy-paste * Better text input * Nicer-looking tables * Automatic, inline autolink hints (in addition to the bulk autolink you already have) * Text highlighting * Image upload on drag & drop/copy-paste * And many other small improvements. Chonky Docs Before I deployed the new editor to the Hydra Slayers (our prevLK Weekly
15 Apr 2023 • 2 min readLK Weekly: Hello from CopenhagenHey everyone; just checking in with another weekly. This week, I've returned to Copenhagen to visit my girlfriend. I'll be here for a month or so, so expect my hours of activity to be shifted by about 7 hours :). After a few days of jet lag, I think I'm mostly settled in! Colors The next update, 0.13.5.0, will introduce custom colors for pins, and will come out sometime this week. This is a long-awaited feature, and I'm excited to give you some more design flexibility for your worlds. Editor LK Weekly
2 Apr 2023 • 2 min readLK Weekly: RechargingHey folks, it's been a couple weeks so I thought I'd check in. I took a vacation last week to recharge my batteries, and then ended up sick this week so things are a bit slow on my end. What have I been up to? Honestly, mostly boring marketing stuff. Reaching out to agencies, sponsorship opportunities, landing page experts, that sort of thing. I personally don't enjoy it a ton, but it's what keeps the machine running at the end of the day. The ideal is to improve our brand presence so that peoLK Weekly
17 Mar 2023 • 4 min readFantastic Flora: How to Create Compelling Fantasy Botany Inspired by the Real WorldThis article explores the world of fantasy botany, offering tips for creating unique and captivating plants for a story setting.WritingWriting PromptsToolsResources
16 Mar 2023 • 1 min readLK Weekly: Makin' vidsHey folks! Just chiming in for a weekly update. Now that I've done a few sprints related to development, I've spent most of this week doing some marketing stuff. Made a few instructional YouTube videos for LK's features, and also worked on some website copy. Marketing isn't the most fun thing (though I do enjoy making videos), but it's an important part of LK's business health. Gotta get the word out!😅 You can see the videos I made here and here. I'm trying to make the thumbnails as dumb as poLK Weekly
8 Mar 2023 • 1 min readLegendKeeper Weekly: Werkin'(Sorry, I mistakenly tagged this post as Changelog) Hey, sorry I haven't had much to say lately! I've been heads-down working on LK things. It's tax season in the US, so I've been prepping for that, and we've had a ton of support tickets and product dev stuff. We recently shipped the project transfer feature, which allows you to transfer your project to another paying subscriber. This eases my support burden significantly! Additionally, we are shopping around for new payment providers in orderLK Weekly
16 Feb 2023 • 19 min readDesigning Worlds & Stories with Keith BakerIn this interview, we have the pleasure of speaking with Keith Baker. Keith talks about his love for tabletop RPGs and the collaborative nature of the medium, and shares some of his techniques for engaging players in his games.NewsletterExpert WorldbuildersWritingGame Prep
12 Feb 2023 • 1 min readLK Weekly: Quick UpdateHey everybody! Last week was busy! I've been hard at work on knocking out the last few bugs in pub worlds. Next on the bug list is getting image pins to work on public links, and some other scroll area issues. Additionally, I've resumed work on the editor updates, as well as some long overdue quality of life improvements. Some upcoming stuff: * Spotify and YouTube blocks for the right sidebar (blocks for the editor coming later with editor improvements). * Custom pin colors * Editor improvLK Weekly